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Maplestory M Experimental Accession

Posted by Sletrry 
Maplestory M Experimental Accession
November 21, 2018 10:39PM

Don't worry, this will not be a lengthy text similar to this one (that I closed for this particular reason).ButI have left a couple points about this specific topic in that thread. is possible to use some of these as reference, however, do not comment them. Just leave your ideas.

Just to summarize. Merely to think, yes Nexon could have achieved it wrong when they increased cap damage and at same time, buffing bosses HP, there was also no way to get totally free cubes when they raised cap. But, the solo facet take too much place in certain gamers mindset particularly when they see those OP players performing cap and solo many end-game bosses (except hard lotus naturally ).

Why enjoying a MMORPG should you would like play solo? You might want get 2-2M range clean to solo chaos vellum as example, but if you can bring 5 other people and you guys all have 500-600k attack range with adequate % boss and 90%+ ignore monster def, this is not pay2win but play2win or particularly party to win.

No need to solo everything to win the match, which is my view about pay2win aspect, we can also party2win.Plus that there are a whole lot of approaches to gain free harm, certain other ways should be lot more accessible, other than putting cubes in FM store.

The lack of free stuffs additionally creates illegal trade in pay2win aspect, but we won't discuss that further, unless you guys want and say it is associated with my main subject, which is the effect of pay2win aspect. Pay2win aspect being a mix of Nexon and gamers mindset flaws.

More product of games at Mmogo!If you want to buy,welcome to mmogo!

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